88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Compilation/IMovieSceneTrackTemplateProducer.h"
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "Evaluation/MovieSceneEvalTemplate.h"
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#include "Internationalization/Text.h"
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#include "Math/Color.h"
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#include "Math/UnrealMathSSE.h"
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#include "MovieSceneNameableTrack.h"
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#include "MovieSceneSection.h"
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#include "Sections/MovieSceneParameterSection.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneParticleParameterTrack.generated.h"
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class UObject;
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struct FFrameNumber;
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/**
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* Handles manipulation of material parameters in a movie scene.
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*/
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UCLASS( MinimalAPI )
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class UMovieSceneParticleParameterTrack
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: public UMovieSceneNameableTrack
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, public IMovieSceneTrackTemplateProducer
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{
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GENERATED_UCLASS_BODY()
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public:
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// UMovieSceneTrack interface
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virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override;
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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virtual void RemoveAllAnimationData() override;
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virtual bool HasSection(const UMovieSceneSection& Section) const override;
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virtual void AddSection(UMovieSceneSection& Section) override;
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virtual void RemoveSection(UMovieSceneSection& Section) override;
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virtual void RemoveSectionAt(int32 SectionIndex) override;
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virtual bool IsEmpty() const override;
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virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
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#if WITH_EDITORONLY_DATA
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virtual FText GetDefaultDisplayName() const override;
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#endif
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public:
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/**
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* Adds a scalar parameter key to the track.
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* @param ParameterName The name of the parameter to add a key for.
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* @param Time The time to add the new key.
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* @param The value for the new key.
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*/
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void MOVIESCENETRACKS_API AddScalarParameterKey( FName ParameterName, FFrameNumber Position, float Value );
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/**
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* Adds a Vector parameter key to the track.
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* @param ParameterName The name of the parameter to add a key for.
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* @param Time The time to add the new key.
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* @param The value for the new key.
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*/
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void MOVIESCENETRACKS_API AddVectorParameterKey( FName ParameterName, FFrameNumber Position, FVector Value );
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/**
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* Adds a Vector parameter key to the track.
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* @param ParameterName The name of the parameter to add a key for.
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* @param Time The time to add the new key.
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* @param The value for the new key.
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*/
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void MOVIESCENETRACKS_API AddColorParameterKey( FName ParameterName, FFrameNumber Position, FLinearColor Value );
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private:
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/** The sections owned by this track .*/
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UPROPERTY()
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TArray<TObjectPtr<UMovieSceneSection>> Sections;
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};
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