Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneFadeTrack.h
2025-05-18 13:04:45 +08:00

33 lines
766 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Tracks/MovieSceneFloatTrack.h"
#include "MovieSceneFadeTrack.generated.h"
/**
* Implements a movie scene track that controls a fade.
*/
UCLASS(MinimalAPI)
class UMovieSceneFadeTrack
: public UMovieSceneFloatTrack
{
GENERATED_BODY()
public:
UMovieSceneFadeTrack(const FObjectInitializer& Init);
// UMovieSceneTrack interface
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
#if WITH_EDITORONLY_DATA
virtual FText GetDefaultDisplayName() const override;
virtual bool CanRename() const override { return true; }
#endif
};