33 lines
766 B
C++
33 lines
766 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Tracks/MovieSceneFloatTrack.h"
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#include "MovieSceneFadeTrack.generated.h"
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/**
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* Implements a movie scene track that controls a fade.
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneFadeTrack
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: public UMovieSceneFloatTrack
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{
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GENERATED_BODY()
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public:
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UMovieSceneFadeTrack(const FObjectInitializer& Init);
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// UMovieSceneTrack interface
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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#if WITH_EDITORONLY_DATA
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virtual FText GetDefaultDisplayName() const override;
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virtual bool CanRename() const override { return true; }
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#endif
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};
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