Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneEnumTrack.h
2025-05-18 13:04:45 +08:00

34 lines
841 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MovieScene.h"
#include "MovieSceneTrack.h"
#include "Tracks/MovieScenePropertyTrack.h"
#include "MovieSceneEnumTrack.generated.h"
class UEnum;
/**
* Handles manipulation of byte properties in a movie scene
*/
UCLASS(MinimalAPI)
class UMovieSceneEnumTrack : public UMovieScenePropertyTrack
{
GENERATED_UCLASS_BODY()
public:
/** UMovieSceneTrack interface */
MOVIESCENETRACKS_API virtual void PostLoad() override;
MOVIESCENETRACKS_API virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
MOVIESCENETRACKS_API virtual UMovieSceneSection* CreateNewSection() override;
MOVIESCENETRACKS_API void SetEnum(UEnum* Enum);
MOVIESCENETRACKS_API class UEnum* GetEnum() const;
protected:
UPROPERTY()
TObjectPtr<UEnum> Enum;
};