Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneCustomPrimitiveDataTrack.h
2025-05-18 13:04:45 +08:00

165 lines
6.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Sections/MovieSceneParameterSection.h"
#include "MovieSceneNameableTrack.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "Materials/MaterialParameters.h"
#include "MovieSceneMaterialTrack.h"
#include "MovieSceneCustomPrimitiveDataTrack.generated.h"
#if WITH_EDITORONLY_DATA
/**
* Used to cache mapping between custom primitive data indices and found material parameters using those indices.
* This is used for nicer display names on channels animating those parameters.
*/
struct FCustomPrimitiveDataMaterialParametersData
{
EMaterialParameterType MaterialParameterType;
FComponentMaterialInfo MaterialInfo;
FMaterialParameterInfo ParameterInfo;
TWeakObjectPtr<UMaterialInterface> MaterialAsset;
};
#endif
/**
* Handles manipulation of custom primitive data in a movie scene.
*/
UCLASS(MinimalAPI)
class UMovieSceneCustomPrimitiveDataTrack
: public UMovieSceneNameableTrack
, public IMovieSceneEntityProvider
, public IMovieSceneParameterSectionExtender
{
GENERATED_BODY()
public:
MOVIESCENETRACKS_API UMovieSceneCustomPrimitiveDataTrack(const FObjectInitializer& ObjectInitializer);
// UMovieSceneTrack interface
MOVIESCENETRACKS_API virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
MOVIESCENETRACKS_API virtual UMovieSceneSection* CreateNewSection() override;
MOVIESCENETRACKS_API virtual void RemoveAllAnimationData() override;
MOVIESCENETRACKS_API virtual bool HasSection(const UMovieSceneSection& Section) const override;
MOVIESCENETRACKS_API virtual void AddSection(UMovieSceneSection& Section) override;
MOVIESCENETRACKS_API virtual void RemoveSection(UMovieSceneSection& Section) override;
MOVIESCENETRACKS_API virtual void RemoveSectionAt(int32 SectionIndex) override;
MOVIESCENETRACKS_API virtual bool IsEmpty() const override;
MOVIESCENETRACKS_API virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
MOVIESCENETRACKS_API virtual bool SupportsMultipleRows() const override;
MOVIESCENETRACKS_API virtual void SetSectionToKey(UMovieSceneSection* Section) override;
MOVIESCENETRACKS_API virtual UMovieSceneSection* GetSectionToKey() const override;
public:
/**
* Adds a scalar parameter key to the track.
* @param CustomPrimitiveDataStartIndex The start index for the custom primitive data
* @param Time The time to add the new key.
* @param The value for the new key.
*/
MOVIESCENETRACKS_API void AddScalarParameterKey(uint8 CustomPrimitiveDataStartIndex, FFrameNumber Position, float Value);
/**
* Adds a scalar parameter key to the track.
* @param CustomPrimitiveDataStartIndex The start index for the custom primitive data
* @param Time The time to add the new key.
* @param RowIndex The preferred row index on which to look for sections.
* @param The value for the new key.
*/
MOVIESCENETRACKS_API void AddScalarParameterKey(uint8 CustomPrimitiveDataStartIndex, FFrameNumber Position, int32 RowIndex, float Value);
/**
* Adds a Vector2D parameter key to the track.
* @param CustomPrimitiveDataStartIndex The start index for the custom primitive data
* @param Time The time to add the new key.
* @param The value for the new key.
*/
MOVIESCENETRACKS_API void AddVector2DParameterKey(uint8 CustomPrimitiveDataStartIndex, FFrameNumber Position, FVector2D Value);
/**
* Adds a Vector2D parameter key to the track.
* @param CustomPrimitiveDataStartIndex The start index for the custom primitive data
* @param Time The time to add the new key.
* @param RowIndex The preferred row index on which to look for sections.
* @param The value for the new key.
*/
MOVIESCENETRACKS_API void AddVector2DParameterKey(uint8 CustomPrimitiveDataStartIndex, FFrameNumber Position, int32 RowIndex, FVector2D Value);
/**
* Adds a Vector parameter key to the track.
* @param CustomPrimitiveDataStartIndex The start index for the custom primitive data
* @param Time The time to add the new key.
* @param The value for the new key.
*/
MOVIESCENETRACKS_API void AddVectorParameterKey(uint8 CustomPrimitiveDataStartIndex, FFrameNumber Position, FVector Value);
/**
* Adds a Vector parameter key to the track.
* @param CustomPrimitiveDataStartIndex The start index for the custom primitive data
* @param Time The time to add the new key.
* @param RowIndex The preferred row index on which to look for sections.
* @param The value for the new key.
*/
MOVIESCENETRACKS_API void AddVectorParameterKey(uint8 CustomPrimitiveDataStartIndex, FFrameNumber Position, int32 RowIndex, FVector Value);
/**
* Adds a Vector2D parameter key to the track.
* @param CustomPrimitiveDataStartIndex The start index for the custom primitive data
* @param Time The time to add the new key.
* @param The value for the new key.
*/
MOVIESCENETRACKS_API void AddColorParameterKey(uint8 CustomPrimitiveDataStartIndex, FFrameNumber Position, FLinearColor Value);
/**
* Adds a Vector2D parameter key to the track.
* @param CustomPrimitiveDataStartIndex The start index for the custom primitive data
* @param Time The time to add the new key.
* @param RowIndex The preferred row index on which to look for sections.
* @param The value for the new key.
*/
MOVIESCENETRACKS_API void AddColorParameterKey(uint8 CustomPrimitiveDataStartIndex, FFrameNumber Position, int32 RowIndex, FLinearColor Value);
/*~ IMovieSceneEntityProvider */
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
/*~ IMovieSceneParameterSectionExtender */
virtual void ExtendEntityImpl(UMovieSceneParameterSection* Section, UMovieSceneEntitySystemLinker* EntityLinker, const UE::MovieScene::FEntityImportParams& Params, UE::MovieScene::FImportedEntity* OutImportedEntity) override;
#if WITH_EDITORONLY_DATA
/*
* Returns the mappings from custom primitive data indices to any material parameters on the bound object.
* @param Player Movie scene player
* @param BoundObjectID Bound object ID for the component this track is on
* @param SequenceID The sequence ID this track is on
*/
MOVIESCENETRACKS_API void GetCPDMaterialData(IMovieScenePlayer& Player, FGuid BoundObjectId, FMovieSceneSequenceID SequenceID, TSortedMap<uint8, TArray<FCustomPrimitiveDataMaterialParametersData>>& OutCPDMaterialData);
public:
FText GetDefaultDisplayName() const override;
private:
#endif
private:
/** The sections owned by this track .*/
UPROPERTY()
TArray<TObjectPtr<UMovieSceneSection>> Sections;
/** Section we should Key */
UPROPERTY()
TObjectPtr<UMovieSceneSection> SectionToKey;
};