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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneCameraShakeTrack.h
2025-05-18 13:04:45 +08:00

61 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Camera/CameraShakeBase.h"
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Internationalization/Text.h"
#include "Misc/InlineValue.h"
#include "MovieSceneNameableTrack.h"
#include "MovieSceneSection.h"
#include "Templates/SubclassOf.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneCameraShakeTrack.generated.h"
class UCameraShakeBase;
class UObject;
struct FFrameNumber;
struct FMovieSceneEvaluationTrack;
struct FMovieSceneSegmentCompilerRules;
/**
*
*/
UCLASS(MinimalAPI)
class UMovieSceneCameraShakeTrack : public UMovieSceneNameableTrack
{
GENERATED_BODY()
public:
virtual UMovieSceneSection* AddNewCameraShake(FFrameNumber KeyTime, TSubclassOf<UCameraShakeBase> ShakeClass);
public:
// UMovieSceneTrack interface
virtual bool HasSection(const UMovieSceneSection& Section) const override;
virtual void AddSection(UMovieSceneSection& Section) override;
virtual void RemoveSection(UMovieSceneSection& Section) override;
virtual void RemoveSectionAt(int32 SectionIndex) override;
virtual bool IsEmpty() const override;
virtual bool SupportsMultipleRows() const override { return true; }
virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
virtual void RemoveAllAnimationData() override;
#if WITH_EDITORONLY_DATA
virtual FText GetDisplayName() const override;
#endif
private:
/** List of all sections */
UPROPERTY()
TArray<TObjectPtr<UMovieSceneSection>> CameraShakeSections;
};