61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Camera/CameraShakeBase.h"
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "CoreTypes.h"
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#include "Internationalization/Text.h"
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#include "Misc/InlineValue.h"
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#include "MovieSceneNameableTrack.h"
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#include "MovieSceneSection.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneCameraShakeTrack.generated.h"
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class UCameraShakeBase;
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class UObject;
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struct FFrameNumber;
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struct FMovieSceneEvaluationTrack;
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struct FMovieSceneSegmentCompilerRules;
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/**
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*
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneCameraShakeTrack : public UMovieSceneNameableTrack
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{
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GENERATED_BODY()
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public:
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virtual UMovieSceneSection* AddNewCameraShake(FFrameNumber KeyTime, TSubclassOf<UCameraShakeBase> ShakeClass);
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public:
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// UMovieSceneTrack interface
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virtual bool HasSection(const UMovieSceneSection& Section) const override;
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virtual void AddSection(UMovieSceneSection& Section) override;
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virtual void RemoveSection(UMovieSceneSection& Section) override;
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virtual void RemoveSectionAt(int32 SectionIndex) override;
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virtual bool IsEmpty() const override;
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virtual bool SupportsMultipleRows() const override { return true; }
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virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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virtual void RemoveAllAnimationData() override;
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#if WITH_EDITORONLY_DATA
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virtual FText GetDisplayName() const override;
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#endif
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private:
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/** List of all sections */
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UPROPERTY()
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TArray<TObjectPtr<UMovieSceneSection>> CameraShakeSections;
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};
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