Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneCameraShakeSourceTriggerTrack.h
2025-05-18 13:04:45 +08:00

53 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Internationalization/Text.h"
#include "MovieSceneSection.h"
#include "MovieSceneTrack.h"
#include "Templates/SubclassOf.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneCameraShakeSourceTriggerTrack.generated.h"
class UObject;
struct FMovieSceneEvaluationTrack;
UCLASS(MinimalAPI)
class UMovieSceneCameraShakeSourceTriggerTrack
: public UMovieSceneTrack
{
public:
GENERATED_BODY()
MOVIESCENETRACKS_API UMovieSceneCameraShakeSourceTriggerTrack(const FObjectInitializer& Obj);
// UMovieSceneTrack interface
MOVIESCENETRACKS_API virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
MOVIESCENETRACKS_API virtual UMovieSceneSection* CreateNewSection() override;
MOVIESCENETRACKS_API virtual bool HasSection(const UMovieSceneSection& Section) const override;
MOVIESCENETRACKS_API virtual void AddSection(UMovieSceneSection& Section) override;
MOVIESCENETRACKS_API virtual void RemoveSection(UMovieSceneSection& Section) override;
MOVIESCENETRACKS_API virtual void RemoveSectionAt(int32 SectionIndex) override;
MOVIESCENETRACKS_API virtual void RemoveAllAnimationData() override;
MOVIESCENETRACKS_API virtual bool IsEmpty() const override;
MOVIESCENETRACKS_API virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
#if WITH_EDITORONLY_DATA
MOVIESCENETRACKS_API virtual FText GetDisplayName() const override;
#endif
protected:
/** All the sections in this track */
UPROPERTY()
TArray<TObjectPtr<UMovieSceneSection>> Sections;
};