34 lines
847 B
C++
34 lines
847 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Tracks/MovieScenePropertyTrack.h"
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#include "MovieSceneByteTrack.generated.h"
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class UEnum;
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/**
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* Handles manipulation of byte properties in a movie scene
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneByteTrack : public UMovieScenePropertyTrack
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{
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GENERATED_UCLASS_BODY()
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public:
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/** UMovieSceneTrack interface */
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MOVIESCENETRACKS_API virtual void PostLoad() override;
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MOVIESCENETRACKS_API virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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MOVIESCENETRACKS_API virtual UMovieSceneSection* CreateNewSection() override;
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MOVIESCENETRACKS_API void SetEnum(UEnum* Enum);
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MOVIESCENETRACKS_API class UEnum* GetEnum() const;
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protected:
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UPROPERTY()
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TObjectPtr<UEnum> Enum;
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};
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