Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieScene3DPathTrack.h
2025-05-18 13:04:45 +08:00

51 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Compilation/IMovieSceneTrackTemplateProducer.h"
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Evaluation/MovieSceneEvalTemplate.h"
#include "Internationalization/Text.h"
#include "MovieSceneObjectBindingID.h"
#include "MovieSceneSection.h"
#include "Templates/SubclassOf.h"
#include "Tracks/MovieScene3DConstraintTrack.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieScene3DPathTrack.generated.h"
class UObject;
struct FFrameNumber;
/**
* Handles manipulation of path tracks in a movie scene
*/
UCLASS(MinimalAPI)
class UMovieScene3DPathTrack
: public UMovieScene3DConstraintTrack
, public IMovieSceneTrackTemplateProducer
{
GENERATED_UCLASS_BODY()
public:
// UMovieScene3DConstraintTrack interface
virtual UMovieSceneSection* AddConstraint(FFrameNumber Time, int32 Duration, const FName SocketName, const FName ComponentName, const FMovieSceneObjectBindingID& ConstraintBindingID) override;
public:
// UMovieSceneTrack interface
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual class UMovieSceneSection* CreateNewSection() override;
virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override;
#if WITH_EDITORONLY_DATA
virtual FText GetDisplayName() const override;
#endif
};