Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieScene3DConstraintTrack.h
2025-05-18 13:04:45 +08:00

70 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Internationalization/Text.h"
#include "Misc/FrameNumber.h"
#include "MovieSceneObjectBindingID.h"
#include "MovieSceneSection.h"
#include "MovieSceneTrack.h"
#include "Templates/SubclassOf.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "MovieScene3DConstraintTrack.generated.h"
class UObject;
/**
* Base class for constraint tracks (tracks that are dependent upon other objects).
*/
UCLASS( MinimalAPI )
class UMovieScene3DConstraintTrack
: public UMovieSceneTrack
{
GENERATED_UCLASS_BODY()
public:
/**
* Adds a constraint.
*
* @param Time The time relative to the owning movie scene where the section should be.
* @param Duration The length of the constraint section
* @param SocketName The socket name for the constraint.
* @param ComponentName The name of the component the socket resides in.
* @param FMovieSceneObjectBindingID The object binding id to the constraint.
* @return The newly created constraint section
*/
virtual UMovieSceneSection* AddConstraint(FFrameNumber Time, int32 Duration, const FName SocketName, const FName ComponentName, const FMovieSceneObjectBindingID& ConstraintBindingID) { return nullptr; }
public:
// UMovieSceneTrack interface
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual class UMovieSceneSection* CreateNewSection() override;
virtual void RemoveAllAnimationData() override;
virtual bool HasSection(const UMovieSceneSection& Section) const override;
virtual void AddSection(UMovieSceneSection& Section) override;
virtual void RemoveSection(UMovieSceneSection& Section) override;
virtual void RemoveSectionAt(int32 SectionIndex) override;
virtual bool IsEmpty() const override;
virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
#if WITH_EDITORONLY_DATA
virtual FText GetDisplayName() const override;
#endif
protected:
/** List of all constraint sections. */
UPROPERTY()
TArray<TObjectPtr<UMovieSceneSection>> ConstraintSections;
};