Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneVisibilitySystem.h
2025-05-18 13:04:45 +08:00

40 lines
915 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntityInstantiatorSystem.h"
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneVisibilitySystem.generated.h"
class UMovieSceneEntitySystemLinker;
class UObject;
namespace UE::MovieScene
{
struct FPreAnimatedVisibilityStorage;
} // namespace UE::MovieScene
UCLASS()
class UMovieSceneVisibilitySystem : public UMovieSceneEntityInstantiatorSystem
{
public:
GENERATED_BODY()
UMovieSceneVisibilitySystem(const FObjectInitializer& ObjInit);
private:
virtual void OnLink() override;
virtual void OnUnlink() override;
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
private:
TSharedPtr<UE::MovieScene::FPreAnimatedVisibilityStorage> PreAnimatedStorage;
};