31 lines
905 B
C++
31 lines
905 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EntitySystem/IMovieScenePropertyComponentHandler.h"
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#include "Systems/MovieScenePropertySystem.h"
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#include "MovieSceneVectorPropertySystem.generated.h"
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UCLASS(MinimalAPI)
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class UMovieSceneFloatVectorPropertySystem : public UMovieScenePropertySystem
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{
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GENERATED_BODY()
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private:
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UMovieSceneFloatVectorPropertySystem(const FObjectInitializer& ObjInit);
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MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
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};
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UCLASS(MinimalAPI)
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class UMovieSceneDoubleVectorPropertySystem : public UMovieScenePropertySystem
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{
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GENERATED_BODY()
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private:
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UMovieSceneDoubleVectorPropertySystem(const FObjectInitializer& ObjInit);
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MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
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};
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