Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneQuaternionInterpolationRotationSystem.h
2025-05-18 13:04:45 +08:00

24 lines
810 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "MovieSceneQuaternionInterpolationRotationSystem.generated.h"
UCLASS(MinimalAPI)
class UMovieSceneQuaternionInterpolationRotationSystem : public UMovieSceneEntitySystem
{
public:
GENERATED_BODY()
MOVIESCENETRACKS_API UMovieSceneQuaternionInterpolationRotationSystem(const FObjectInitializer& ObjInit);
private:
MOVIESCENETRACKS_API virtual bool IsRelevantImpl(UMovieSceneEntitySystemLinker* InLinker) const override;
MOVIESCENETRACKS_API virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
};