Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneQuaternionBlenderSystem.h
2025-05-18 13:04:45 +08:00

48 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/SortedMap.h"
#include "EntitySystem/MovieSceneBlenderSystem.h"
#include "EntitySystem/MovieSceneCachedEntityFilterResult.h"
#include "EntitySystem/MovieSceneDecompositionQuery.h"
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "MovieSceneQuaternionBlenderSystem.generated.h"
namespace UE::MovieScene
{
struct FQuatTransform
{
FVector Translation;
FQuat Rotation;
FVector Scale;
};
struct FQuaternionBlenderAccumulationBuffers
{
TSparseArray<double> AbsoluteWeights;
TArray<FQuatTransform> Absolutes;
TArray<FQuatTransform> Additives;
};
}
UCLASS(DisplayName="Shortest Rotation (quaternion slerp)", meta=(Tooltip="Uses a quaternion spherical interpolation (slerp) to blend between transforms using the shortest rotation path. Does not support over-rotation."), MinimalAPI)
class UMovieSceneQuaternionBlenderSystem : public UMovieSceneBlenderSystem, public IMovieSceneValueDecomposer
{
public:
GENERATED_BODY()
MOVIESCENETRACKS_API UMovieSceneQuaternionBlenderSystem(const FObjectInitializer& ObjInit);
MOVIESCENETRACKS_API virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
MOVIESCENETRACKS_API virtual FGraphEventRef DispatchDecomposeTask(const UE::MovieScene::FValueDecompositionParams& Params, UE::MovieScene::FAlignedDecomposedValue* Output) override;
private:
UE::MovieScene::FQuaternionBlenderAccumulationBuffers Buffers;
};