34 lines
976 B
C++
34 lines
976 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EntitySystem/MovieSceneBlenderSystem.h"
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#include "EntitySystem/MovieSceneCachedEntityFilterResult.h"
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#include "EntitySystem/MovieSceneEntitySystem.h"
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#include "Systems/MovieSceneBlenderSystemHelper.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieScenePiecewiseBoolBlenderSystem.generated.h"
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class UObject;
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UCLASS(MinimalAPI)
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class UMovieScenePiecewiseBoolBlenderSystem : public UMovieSceneBlenderSystem
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{
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public:
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GENERATED_BODY()
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MOVIESCENETRACKS_API UMovieScenePiecewiseBoolBlenderSystem(const FObjectInitializer& ObjInit);
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MOVIESCENETRACKS_API virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
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MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
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private:
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UE::MovieScene::TSimpleBlenderSystemImpl<bool> Impl;
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};
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