34 lines
909 B
C++
34 lines
909 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EntitySystem/MovieSceneEntityInstantiatorSystem.h"
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#include "EntitySystem/MovieSceneEntitySystem.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneHierarchicalBiasSystem.generated.h"
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class UObject;
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class UMovieSceneEntitySystemLinker;
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class UMovieSceneEntityGroupingSystem;
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UCLASS()
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class UMovieSceneHierarchicalBiasSystem : public UMovieSceneEntityInstantiatorSystem
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{
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public:
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GENERATED_BODY()
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UMovieSceneHierarchicalBiasSystem(const FObjectInitializer& ObjInit);
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private:
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virtual bool IsRelevantImpl(UMovieSceneEntitySystemLinker* InLinker) const override;
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virtual void OnLink() override;
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virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
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UPROPERTY()
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TObjectPtr<UMovieSceneEntityGroupingSystem> GroupingSystem;
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};
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