Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneBaseValueEvaluatorSystem.h
2025-05-18 13:04:45 +08:00

28 lines
716 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneBaseValueEvaluatorSystem.generated.h"
class UObject;
/**
* System that is responsible for evaluating base values, for "additive from base" blending.
*/
UCLASS(MinimalAPI)
class UMovieSceneBaseValueEvaluatorSystem : public UMovieSceneEntitySystem
{
public:
GENERATED_BODY()
MOVIESCENETRACKS_API UMovieSceneBaseValueEvaluatorSystem(const FObjectInitializer& ObjInit);
MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
};