21 lines
749 B
C++
21 lines
749 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EntitySystem/MovieSceneEntitySystem.h"
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#include "DoublePerlinNoiseChannelEvaluatorSystem.generated.h"
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/**
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* System that is responsible for evaluating double perlin noise channels.
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*/
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UCLASS(MinimalAPI)
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class UDoublePerlinNoiseChannelEvaluatorSystem : public UMovieSceneEntitySystem
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{
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public:
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GENERATED_BODY()
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MOVIESCENETRACKS_API UDoublePerlinNoiseChannelEvaluatorSystem(const FObjectInitializer& ObjInit);
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MOVIESCENETRACKS_API virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
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MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
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};
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