48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/ContainerAllocationPolicies.h"
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#include "Containers/Set.h"
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#include "Containers/SortedMap.h"
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#include "EntitySystem/EntityAllocationIterator.h"
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#include "EntitySystem/MovieSceneEntitySystem.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "DoubleChannelEvaluatorSystem.generated.h"
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class UMovieSceneEntitySystemLinker;
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class UObject;
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namespace UE::MovieScene
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{
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struct FSourceDoubleChannel;
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namespace Interpolation
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{
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struct FCachedInterpolation;
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}
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} // namespace UE::MovieScene
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/**
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* System that is responsible for evaluating double channels.
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*/
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UCLASS(MinimalAPI)
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class UDoubleChannelEvaluatorSystem : public UMovieSceneEntitySystem
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{
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public:
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GENERATED_BODY()
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MOVIESCENETRACKS_API UDoubleChannelEvaluatorSystem(const FObjectInitializer& ObjInit);
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MOVIESCENETRACKS_API virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
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MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
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MOVIESCENETRACKS_API virtual bool IsRelevantImpl(UMovieSceneEntitySystemLinker* InLinker) const override;
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static MOVIESCENETRACKS_API void RegisterChannelType(TComponentTypeID<UE::MovieScene::FSourceDoubleChannel> SourceChannelType, TComponentTypeID<UE::MovieScene::Interpolation::FCachedInterpolation> CachedInterpolationType, TComponentTypeID<double> ResultType);
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};
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