27 lines
720 B
C++
27 lines
720 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EntitySystem/MovieSceneEntitySystem.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "BoolChannelEvaluatorSystem.generated.h"
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class UObject;
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/**
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* System that is responsible for evaluating bool channels.
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*/
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UCLASS(MinimalAPI)
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class UBoolChannelEvaluatorSystem : public UMovieSceneEntitySystem
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{
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public:
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GENERATED_BODY()
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UBoolChannelEvaluatorSystem(const FObjectInitializer& ObjInit);
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virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
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virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
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}; |