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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/BoolChannelEvaluatorSystem.h
2025-05-18 13:04:45 +08:00

27 lines
720 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "BoolChannelEvaluatorSystem.generated.h"
class UObject;
/**
* System that is responsible for evaluating bool channels.
*/
UCLASS(MinimalAPI)
class UBoolChannelEvaluatorSystem : public UMovieSceneEntitySystem
{
public:
GENERATED_BODY()
UBoolChannelEvaluatorSystem(const FObjectInitializer& ObjInit);
virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
};