Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneStringSection.h
2025-05-18 13:04:45 +08:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Channels/MovieSceneStringChannel.h"
#include "CoreMinimal.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieSceneSection.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneStringSection.generated.h"
class UObject;
/**
* A single string section
*/
UCLASS(MinimalAPI)
class UMovieSceneStringSection
: public UMovieSceneSection
, public IMovieSceneEntityProvider
{
GENERATED_UCLASS_BODY()
public:
/**
* Public access to this section's internal data function
*/
const FMovieSceneStringChannel& GetChannel() const { return StringCurve; }
//~ IMovieSceneEntityProvider interface
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
private:
/** Curve data */
UPROPERTY()
FMovieSceneStringChannel StringCurve;
};