59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Channels/MovieSceneDoubleChannel.h"
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#include "EntitySystem/IMovieSceneEntityProvider.h"
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#include "MovieSceneSection.h"
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#include "MovieSceneRotatorSection.generated.h"
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/** Movie scene section that animates each component (X, Y, Z) of an FRotator property */
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UCLASS(MinimalAPI)
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class UMovieSceneRotatorSection
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: public UMovieSceneSection
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, public IMovieSceneEntityProvider
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{
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GENERATED_BODY()
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public:
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static constexpr int32 RollChannelIndex = 2;
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static constexpr int32 PitchChannelIndex = 0;
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static constexpr int32 YawChannelIndex = 1;
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UMovieSceneRotatorSection(const FObjectInitializer& InObjectInitializer);
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/** Get the Roll channel */
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const FMovieSceneDoubleChannel& GetChannelX() const
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{
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return Rotation[RollChannelIndex];
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}
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/** Get the Pitch channel */
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const FMovieSceneDoubleChannel& GetChannelY() const
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{
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return Rotation[PitchChannelIndex];
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}
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/** Get the Yaw channel */
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const FMovieSceneDoubleChannel& GetChannelZ() const
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{
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return Rotation[YawChannelIndex];
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}
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const FMovieSceneDoubleChannel& GetChannel(int32 InIndex) const
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{
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constexpr int32 Size = UE_ARRAY_COUNT(Rotation);
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check(InIndex >= 0 && InIndex < Size)
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return Rotation[InIndex];
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}
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//~ Begin IMovieSceneEntityProvider
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virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& InEffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
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virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* InEntityLinker, const FEntityImportParams& InParams, FImportedEntity* OutImportedEntity) override;
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//~ End IMovieSceneEntityProvider
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private:
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UPROPERTY()
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FMovieSceneDoubleChannel Rotation[3];
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};
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