Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneObjectPropertySection.h
2025-05-18 13:04:45 +08:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Channels/MovieSceneObjectPathChannel.h"
#include "MovieSceneSection.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieSceneObjectPropertySection.generated.h"
class UObject;
UCLASS(MinimalAPI)
class UMovieSceneObjectPropertySection
: public UMovieSceneSection
, public IMovieSceneEntityProvider
{
public:
GENERATED_BODY()
UMovieSceneObjectPropertySection(const FObjectInitializer& ObjInit);
// ~UObject interface
virtual void PostLoad() override;
public:
UPROPERTY()
FMovieSceneObjectPathChannel ObjectChannel;
private:
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
};