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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneFadeSection.h
2025-05-18 13:04:45 +08:00

49 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Channels/MovieSceneFloatChannel.h"
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "Math/Color.h"
#include "MovieSceneSection.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneFadeSection.generated.h"
class UObject;
/**
* A single floating point section.
*/
UCLASS(MinimalAPI)
class UMovieSceneFadeSection
: public UMovieSceneSection
, public IMovieSceneEntityProvider
{
GENERATED_BODY()
/** Default constructor. */
UMovieSceneFadeSection();
/** IMovieSceneEntityProvider interface */
void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
public:
/** Float data */
UPROPERTY()
FMovieSceneFloatChannel FloatCurve;
/** Fade color. */
UPROPERTY(EditAnywhere, Category="Fade")
FLinearColor FadeColor;
/** Fade audio. */
UPROPERTY(EditAnywhere, Category="Fade")
uint32 bFadeAudio:1;
};