49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Channels/MovieSceneFloatChannel.h"
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "Math/Color.h"
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#include "MovieSceneSection.h"
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#include "EntitySystem/IMovieSceneEntityProvider.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneFadeSection.generated.h"
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class UObject;
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/**
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* A single floating point section.
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneFadeSection
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: public UMovieSceneSection
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, public IMovieSceneEntityProvider
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{
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GENERATED_BODY()
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/** Default constructor. */
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UMovieSceneFadeSection();
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/** IMovieSceneEntityProvider interface */
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void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
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public:
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/** Float data */
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UPROPERTY()
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FMovieSceneFloatChannel FloatCurve;
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/** Fade color. */
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UPROPERTY(EditAnywhere, Category="Fade")
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FLinearColor FadeColor;
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/** Fade audio. */
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UPROPERTY(EditAnywhere, Category="Fade")
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uint32 bFadeAudio:1;
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};
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