Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneEventTriggerSection.h
2025-05-18 13:04:45 +08:00

34 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MovieSceneEventSectionBase.h"
#include "Channels/MovieSceneEventChannel.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieSceneEventTriggerSection.generated.h"
/**
* Event section that triggeres specific timed events.
*/
UCLASS(MinimalAPI)
class UMovieSceneEventTriggerSection
: public UMovieSceneEventSectionBase
, public IMovieSceneEntityProvider
{
public:
GENERATED_BODY()
UMovieSceneEventTriggerSection(const FObjectInitializer& ObjInit);
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
#if WITH_EDITORONLY_DATA
virtual TArrayView<FMovieSceneEvent> GetAllEntryPoints() override { return EventChannel.GetData().GetValues(); }
#endif
/** The channel that defines this section's timed events */
UPROPERTY()
FMovieSceneEventChannel EventChannel;
};