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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneCustomPrimitiveDataSection.h
2025-05-18 13:04:45 +08:00

42 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Sections/MovieSceneParameterSection.h"
#include "MovieSceneCustomPrimitiveDataSection.generated.h"
/**
* Movie scene section that animates custom primitive data scalars, vector2s, vector3s, and colors
*/
UCLASS(MinimalAPI)
class UMovieSceneCustomPrimitiveDataSection : public UMovieSceneParameterSection
{
GENERATED_BODY()
public:
MOVIESCENETRACKS_API virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
MOVIESCENETRACKS_API void ExternalPopulateEvaluationField(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder);
MOVIESCENETRACKS_API void ReconstructChannelProxy() override;
private:
#if WITH_EDITORONLY_DATA
public:
uint64 GetChannelsUsed() const { return ChannelsUsedBitmap; }
protected:
UPROPERTY()
uint64 ChannelsUsedBitmap = 0;
#endif
};