Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneCinematicShotSection.h
2025-05-18 13:04:45 +08:00

85 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Internationalization/Text.h"
#include "Sections/MovieSceneSubSection.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneCinematicShotSection.generated.h"
class UObject;
struct FFrame;
/**
* Implements a cinematic shot section.
*/
UCLASS(BlueprintType, MinimalAPI)
class UMovieSceneCinematicShotSection
: public UMovieSceneSubSection
{
GENERATED_BODY()
public:
/** Object constructor. */
MOVIESCENETRACKS_API UMovieSceneCinematicShotSection(const FObjectInitializer& ObjInitializer);
private:
/** ~UObject interface */
MOVIESCENETRACKS_API virtual void PostLoad() override;
public:
/** @return The shot display name. if empty, returns the sequence's name*/
UFUNCTION(BlueprintPure, Category = "Sequencer|Section")
MOVIESCENETRACKS_API FString GetShotDisplayName() const;
/** Set the shot display name */
UFUNCTION(BlueprintCallable, Category = "Sequencer|Section")
void SetShotDisplayName(const FString& InShotDisplayName)
{
if (TryModify())
{
ShotDisplayName = InShotDisplayName;
}
}
private:
/** The Shot's display name */
UPROPERTY()
FString ShotDisplayName;
/** The Shot's display name */
UPROPERTY()
FText DisplayName_DEPRECATED;
#if WITH_EDITORONLY_DATA
public:
/** @return The shot thumbnail reference frame offset from the start of this section */
float GetThumbnailReferenceOffset() const
{
return ThumbnailReferenceOffset;
}
/** Set the thumbnail reference offset */
void SetThumbnailReferenceOffset(float InNewOffset)
{
Modify();
ThumbnailReferenceOffset = InNewOffset;
}
private:
/** The shot's reference frame offset for single thumbnail rendering */
UPROPERTY()
float ThumbnailReferenceOffset;
#endif
};