85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "CoreTypes.h"
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#include "Internationalization/Text.h"
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#include "Sections/MovieSceneSubSection.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneCinematicShotSection.generated.h"
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class UObject;
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struct FFrame;
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/**
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* Implements a cinematic shot section.
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*/
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UCLASS(BlueprintType, MinimalAPI)
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class UMovieSceneCinematicShotSection
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: public UMovieSceneSubSection
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{
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GENERATED_BODY()
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public:
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/** Object constructor. */
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MOVIESCENETRACKS_API UMovieSceneCinematicShotSection(const FObjectInitializer& ObjInitializer);
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private:
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/** ~UObject interface */
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MOVIESCENETRACKS_API virtual void PostLoad() override;
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public:
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/** @return The shot display name. if empty, returns the sequence's name*/
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UFUNCTION(BlueprintPure, Category = "Sequencer|Section")
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MOVIESCENETRACKS_API FString GetShotDisplayName() const;
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/** Set the shot display name */
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UFUNCTION(BlueprintCallable, Category = "Sequencer|Section")
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void SetShotDisplayName(const FString& InShotDisplayName)
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{
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if (TryModify())
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{
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ShotDisplayName = InShotDisplayName;
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}
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}
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private:
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/** The Shot's display name */
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UPROPERTY()
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FString ShotDisplayName;
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/** The Shot's display name */
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UPROPERTY()
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FText DisplayName_DEPRECATED;
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#if WITH_EDITORONLY_DATA
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public:
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/** @return The shot thumbnail reference frame offset from the start of this section */
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float GetThumbnailReferenceOffset() const
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{
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return ThumbnailReferenceOffset;
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}
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/** Set the thumbnail reference offset */
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void SetThumbnailReferenceOffset(float InNewOffset)
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{
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Modify();
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ThumbnailReferenceOffset = InNewOffset;
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}
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private:
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/** The shot's reference frame offset for single thumbnail rendering */
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UPROPERTY()
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float ThumbnailReferenceOffset;
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#endif
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};
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