38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Camera/CameraShakeBase.h"
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#include "Channels/MovieSceneCameraShakeSourceTriggerChannel.h"
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#include "CoreMinimal.h"
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#include "EntitySystem/IMovieSceneEntityProvider.h"
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#include "MovieSceneSection.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "MovieSceneCameraShakeSourceTriggerSection.generated.h"
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class UObject;
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UCLASS(MinimalAPI)
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class UMovieSceneCameraShakeSourceTriggerSection
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: public UMovieSceneSection
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, public IMovieSceneEntityProvider
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{
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public:
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GENERATED_BODY()
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UMovieSceneCameraShakeSourceTriggerSection(const FObjectInitializer& Init);
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const FMovieSceneCameraShakeSourceTriggerChannel& GetChannel() const { return Channel; }
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/** IMovieSceneEntityProvider interface */
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bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
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void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
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private:
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UPROPERTY()
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FMovieSceneCameraShakeSourceTriggerChannel Channel;
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};
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