Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneCameraShakeSourceTriggerSection.h
2025-05-18 13:04:45 +08:00

38 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Camera/CameraShakeBase.h"
#include "Channels/MovieSceneCameraShakeSourceTriggerChannel.h"
#include "CoreMinimal.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieSceneSection.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneCameraShakeSourceTriggerSection.generated.h"
class UObject;
UCLASS(MinimalAPI)
class UMovieSceneCameraShakeSourceTriggerSection
: public UMovieSceneSection
, public IMovieSceneEntityProvider
{
public:
GENERATED_BODY()
UMovieSceneCameraShakeSourceTriggerSection(const FObjectInitializer& Init);
const FMovieSceneCameraShakeSourceTriggerChannel& GetChannel() const { return Channel; }
/** IMovieSceneEntityProvider interface */
bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
private:
UPROPERTY()
FMovieSceneCameraShakeSourceTriggerChannel Channel;
};