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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneCameraShakeSourceShakeSection.h
2025-05-18 13:04:45 +08:00

36 lines
1005 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieSceneCameraShakeSection.h"
#include "MovieSceneSection.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneCameraShakeSourceShakeSection.generated.h"
class UObject;
UCLASS(MinimalAPI)
class UMovieSceneCameraShakeSourceShakeSection
: public UMovieSceneSection
, public IMovieSceneEntityProvider
{
GENERATED_BODY()
public:
UMovieSceneCameraShakeSourceShakeSection(const FObjectInitializer& ObjectInitializer);
virtual UObject* GetSourceObject() const override;
/** IMovieSceneEntityProvider interface */
void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
public:
UPROPERTY(EditAnywhere, Category="Camera Shake", meta=(ShowOnlyInnerProperties))
FMovieSceneCameraShakeSectionData ShakeData;
};