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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneByteSection.h
2025-05-18 13:04:45 +08:00

34 lines
983 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MovieSceneSection.h"
#include "Channels/MovieSceneByteChannel.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieSceneByteSection.generated.h"
/**
* A single byte section.
*/
UCLASS(MinimalAPI)
class UMovieSceneByteSection
: public UMovieSceneSection
, public IMovieSceneEntityProvider
{
GENERATED_UCLASS_BODY()
public:
/** Ordered curve data */
UPROPERTY()
FMovieSceneByteChannel ByteCurve;
private:
//~ IMovieSceneEntityProvider interface
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
};