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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneActorReferenceSection.h
2025-05-18 13:04:45 +08:00

222 lines
6.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Channels/MovieSceneChannel.h"
#include "Channels/MovieSceneChannelData.h"
#include "Channels/MovieSceneChannelTraits.h"
#include "Containers/Array.h"
#include "Containers/ArrayView.h"
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Curves/IntegralCurve.h"
#include "Curves/KeyHandle.h"
#include "HAL/Platform.h"
#include "HAL/PlatformCrt.h"
#include "Math/Range.h"
#include "Misc/AssertionMacros.h"
#include "Misc/FrameNumber.h"
#include "Misc/FrameRate.h"
#include "Misc/FrameTime.h"
#include "Misc/Guid.h"
#include "MovieSceneFwd.h"
#include "MovieSceneObjectBindingID.h"
#include "MovieSceneSection.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneActorReferenceSection.generated.h"
class IMovieScenePlayer;
class UObject;
struct FKeyHandle;
struct FMovieSceneSequenceHierarchy;
struct FMovieSceneSequenceID;
USTRUCT()
struct FMovieSceneActorReferenceKey
{
GENERATED_BODY()
FMovieSceneActorReferenceKey()
{}
FMovieSceneActorReferenceKey(const FMovieSceneObjectBindingID& InBindingID)
: Object(InBindingID)
{}
friend bool operator==(const FMovieSceneActorReferenceKey& A, const FMovieSceneActorReferenceKey& B)
{
return A.Object == B.Object && A.ComponentName == B.ComponentName && A.SocketName == B.SocketName;
}
friend bool operator!=(const FMovieSceneActorReferenceKey& A, const FMovieSceneActorReferenceKey& B)
{
return A.Object != B.Object || A.ComponentName != B.ComponentName || A.SocketName != B.SocketName;
}
UPROPERTY(EditAnywhere, Category="Key")
FMovieSceneObjectBindingID Object;
UPROPERTY(EditAnywhere, Category="Key")
FName ComponentName;
UPROPERTY(EditAnywhere, Category="Key")
FName SocketName;
};
/** A curve of events */
USTRUCT()
struct FMovieSceneActorReferenceData : public FMovieSceneChannel
{
GENERATED_BODY()
typedef FMovieSceneActorReferenceKey CurveValueType;
FMovieSceneActorReferenceData()
: DefaultValue()
{}
/**
* Access a mutable interface for this channel's data
*
* @return An object that is able to manipulate this channel's data
*/
FORCEINLINE TMovieSceneChannelData<FMovieSceneActorReferenceKey> GetData()
{
return TMovieSceneChannelData<FMovieSceneActorReferenceKey>(&KeyTimes, &KeyValues, this, &KeyHandles);
}
/**
* Access a constant interface for this channel's data
*
* @return An object that is able to interrogate this channel's data
*/
FORCEINLINE TMovieSceneChannelData<const FMovieSceneActorReferenceKey> GetData() const
{
return TMovieSceneChannelData<const FMovieSceneActorReferenceKey>(&KeyTimes, &KeyValues);
}
/**
* Evaluate this channel
*
* @param InTime The time to evaluate at
* @param OutValue A value to receive the result
* @return true if the channel was evaluated successfully, false otherwise
*/
MOVIESCENETRACKS_API bool Evaluate(FFrameTime InTime, FMovieSceneActorReferenceKey& OutValue) const;
public:
// ~ FMovieSceneChannel Interface
MOVIESCENETRACKS_API virtual void GetKeys(const TRange<FFrameNumber>& WithinRange, TArray<FFrameNumber>* OutKeyTimes, TArray<FKeyHandle>* OutKeyHandles) override;
MOVIESCENETRACKS_API virtual void GetKeyTimes(TArrayView<const FKeyHandle> InHandles, TArrayView<FFrameNumber> OutKeyTimes) override;
MOVIESCENETRACKS_API virtual void SetKeyTimes(TArrayView<const FKeyHandle> InHandles, TArrayView<const FFrameNumber> InKeyTimes) override;
MOVIESCENETRACKS_API virtual void DuplicateKeys(TArrayView<const FKeyHandle> InHandles, TArrayView<FKeyHandle> OutNewHandles) override;
MOVIESCENETRACKS_API virtual void DeleteKeys(TArrayView<const FKeyHandle> InHandles) override;
MOVIESCENETRACKS_API virtual void DeleteKeysFrom(FFrameNumber InTime, bool bDeleteKeysBefore) override;
MOVIESCENETRACKS_API virtual void RemapTimes(const UE::MovieScene::IRetimingInterface& Retimer) override;
MOVIESCENETRACKS_API virtual TRange<FFrameNumber> ComputeEffectiveRange() const override;
MOVIESCENETRACKS_API virtual int32 GetNumKeys() const override;
MOVIESCENETRACKS_API virtual void Reset() override;
MOVIESCENETRACKS_API virtual void Offset(FFrameNumber DeltaPosition) override;
MOVIESCENETRACKS_API virtual void ClearDefault() override;
MOVIESCENETRACKS_API virtual FKeyHandle GetHandle(int32 Index) override;
MOVIESCENETRACKS_API virtual int32 GetIndex(FKeyHandle Handle) override;
public:
/**
* Set this channel's default value that should be used when no keys are present
*
* @param InDefaultValue The desired default value
*/
FORCEINLINE void SetDefault(FMovieSceneActorReferenceKey InDefaultValue)
{
DefaultValue = InDefaultValue;
}
/**
* Get this channel's default value that will be used when no keys are present
*
* @return (Optional) The channel's default value
*/
FORCEINLINE const FMovieSceneActorReferenceKey& GetDefault() const
{
return DefaultValue;
}
/**
* Upgrade legacy data by appending to the end of the array. Assumes sorted data
*/
void UpgradeLegacyTime(UObject* Context, double Time, FMovieSceneActorReferenceKey Value)
{
FFrameRate LegacyFrameRate = GetLegacyConversionFrameRate();
FFrameNumber KeyTime = UpgradeLegacyMovieSceneTime(nullptr, LegacyFrameRate, Time);
check(KeyTimes.Num() == 0 || KeyTime >= KeyTimes.Last());
KeyTimes.Add(KeyTime);
KeyValues.Add(Value);
}
private:
/** Sorted array of key times */
UPROPERTY(meta=(KeyTimes))
TArray<FFrameNumber> KeyTimes;
/** Default value used when there are no keys */
UPROPERTY()
FMovieSceneActorReferenceKey DefaultValue;
/** Array of values that correspond to each key time */
UPROPERTY(meta=(KeyValues))
TArray<FMovieSceneActorReferenceKey> KeyValues;
/** This needs to be a UPROPERTY so it gets saved into editor transactions but transient so it doesn't get saved into assets. */
UPROPERTY(Transient)
FMovieSceneKeyHandleMap KeyHandles;
};
/**
* A single actor reference point section
*/
UCLASS(MinimalAPI)
class UMovieSceneActorReferenceSection
: public UMovieSceneSection
{
GENERATED_UCLASS_BODY()
public:
//~ UObject interface
virtual void PostLoad() override;
//~ UMovieSceneSection interface
virtual void OnBindingIDsUpdated(const TMap<UE::MovieScene::FFixedObjectBindingID, UE::MovieScene::FFixedObjectBindingID>& OldFixedToNewFixedMap, FMovieSceneSequenceID LocalSequenceID, TSharedRef<UE::MovieScene::FSharedPlaybackState> SharedPlaybackState) override;
const FMovieSceneActorReferenceData& GetActorReferenceData() const { return ActorReferenceData; }
private:
UPROPERTY()
FMovieSceneActorReferenceData ActorReferenceData;
private:
/** Curve data */
UPROPERTY()
FIntegralCurve ActorGuidIndexCurve_DEPRECATED;
UPROPERTY()
TArray<FString> ActorGuidStrings_DEPRECATED;
};
inline bool EvaluateChannel(const FMovieSceneActorReferenceData* InChannel, FFrameTime InTime, FMovieSceneActorReferenceKey& OutValue)
{
return InChannel->Evaluate(InTime, OutValue);
}