Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/IMovieSceneTracksModule.h
2025-05-18 13:04:45 +08:00

53 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
namespace EBuiltInEvaluationGroup
{
enum Type
{
PreEvaluation,
SpawnObjects,
PostEvaluation,
};
}
/**
* The public interface of the MovieSceneTracks module
*/
class IMovieSceneTracksModule
: public IModuleInterface
{
public:
/**
* Singleton-like access to IMovieSceneTracksModule
*
* @return Returns MovieSceneTracksModule singleton instance, loading the module on demand if needed
*/
static inline IMovieSceneTracksModule& Get()
{
return FModuleManager::LoadModuleChecked<IMovieSceneTracksModule>("MovieSceneTracks");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("MovieSceneTracks");
}
/**
* Retrieve the name of an evaluation group
*/
MOVIESCENETRACKS_API static FName GetEvaluationGroupName(EBuiltInEvaluationGroup::Type InEvalGroup);
};