45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Channels/MovieSceneChannelOverrideContainer.h"
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#include "Channels/MovieSceneFloatPerlinNoiseChannel.h"
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#include "EntitySystem/IMovieSceneEntityProvider.h"
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#include "MovieSceneFloatPerlinNoiseChannelContainer.generated.h"
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/**
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* Float perlin noise channel overriden container
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*/
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UCLASS(meta=(DisplayName="Float Perlin Noise", ToolTip="Override a channel to use float perlin noise"), MinimalAPI)
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class UMovieSceneFloatPerlinNoiseChannelContainer : public UMovieSceneChannelOverrideContainer
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{
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GENERATED_BODY()
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public:
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using ChannelType = FMovieSceneFloatPerlinNoiseChannel;
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MOVIESCENETRACKS_API void InitializeOverride(FMovieSceneChannel* InChannel) override;
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MOVIESCENETRACKS_API bool SupportsOverride(FName DefaultChannelTypeName) const override;
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MOVIESCENETRACKS_API void ImportEntityImpl(
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const UE::MovieScene::FChannelOverrideEntityImportParams& OverrideParams,
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const UE::MovieScene::FEntityImportParams& ImportParams, UE::MovieScene::FImportedEntity* OutImportedEntity) override;
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const FMovieSceneChannel* GetChannel() const override { return &PerlinNoiseChannel; }
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FMovieSceneChannel* GetChannel() override { return &PerlinNoiseChannel; }
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#if WITH_EDITOR
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MOVIESCENETRACKS_API FMovieSceneChannelHandle AddChannelProxy(FName ChannelName, FMovieSceneChannelProxyData& ProxyData, const FMovieSceneChannelMetaData& MetaData) override;
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#else
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MOVIESCENETRACKS_API void AddChannelProxy(FName ChannelName, FMovieSceneChannelProxyData& ProxyData) override;
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#endif
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private:
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UPROPERTY(EditAnywhere, Category = "Perlin Noise")
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FMovieSceneFloatPerlinNoiseChannel PerlinNoiseChannel;
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friend class FMovieSceneFloatPerlinNoiseChannelDetailsCustomization;
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};
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