27 lines
812 B
C++
27 lines
812 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EntitySystem/BuiltInComponentTypes.h"
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#include "EntitySystem/TrackInstance/MovieSceneTrackInstance.h"
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#include "UObject/ObjectMacros.h"
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#include "Sections/MovieSceneCVarSection.h"
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#include "MovieSceneCVarTrackInstance.generated.h"
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UCLASS()
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class UMovieSceneCVarTrackInstance : public UMovieSceneTrackInstance
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{
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GENERATED_BODY()
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private:
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virtual void OnBeginUpdateInputs() override;
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virtual void OnAnimate() override;
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virtual void OnInputAdded(const FMovieSceneTrackInstanceInput& InInput) override;
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virtual void OnInputRemoved(const FMovieSceneTrackInstanceInput& InInput) override;
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virtual void OnEndUpdateInputs() override;
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virtual void OnDestroyed() override;
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TSet<FString> CVarsNeedingUpdate;
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};
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