Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneRotatorPropertySystem.cpp
2025-05-18 13:04:45 +08:00

25 lines
904 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieSceneRotatorPropertySystem.h"
#include "MovieSceneTracksComponentTypes.h"
#include "Systems/DoubleChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
UMovieSceneRotatorPropertySystem::UMovieSceneRotatorPropertySystem(const FObjectInitializer& InObjectInitializer)
: Super(InObjectInitializer)
{
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Rotator);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass());
}
}
void UMovieSceneRotatorPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& InSubsequents)
{
Super::OnRun(InPrerequisites, InSubsequents);
}