Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneDoublePropertySystem.cpp
2025-05-18 13:04:45 +08:00

29 lines
947 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieSceneDoublePropertySystem.h"
#include "Systems/DoubleChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
#include "MovieSceneTracksComponentTypes.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneDoublePropertySystem)
UMovieSceneDoublePropertySystem::UMovieSceneDoublePropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Double);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass());
}
}
void UMovieSceneDoublePropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}