Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneLevelVisibilitySection.cpp
2025-05-18 13:04:45 +08:00

40 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Sections/MovieSceneLevelVisibilitySection.h"
#include "MovieSceneTracksComponentTypes.h"
#include "Systems/MovieSceneLevelVisibilitySystem.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneLevelVisibilitySection)
UMovieSceneLevelVisibilitySection::UMovieSceneLevelVisibilitySection( const FObjectInitializer& ObjectInitializer )
: Super( ObjectInitializer )
{
Visibility = ELevelVisibility::Visible;
}
ELevelVisibility UMovieSceneLevelVisibilitySection::GetVisibility() const
{
return Visibility;
}
void UMovieSceneLevelVisibilitySection::SetVisibility( ELevelVisibility InVisibility )
{
Visibility = InVisibility;
}
void UMovieSceneLevelVisibilitySection::ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity)
{
using namespace UE::MovieScene;
FLevelVisibilityComponentData LevelVisibilityData{decltype(FLevelVisibilityComponentData::Section)(this) };
OutImportedEntity->AddBuilder(
FEntityBuilder()
.Add(FMovieSceneTracksComponentTypes::Get()->LevelVisibility, LevelVisibilityData)
);
}