40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Sections/MovieSceneLevelVisibilitySection.h"
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#include "MovieSceneTracksComponentTypes.h"
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#include "Systems/MovieSceneLevelVisibilitySystem.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneLevelVisibilitySection)
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UMovieSceneLevelVisibilitySection::UMovieSceneLevelVisibilitySection( const FObjectInitializer& ObjectInitializer )
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: Super( ObjectInitializer )
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{
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Visibility = ELevelVisibility::Visible;
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}
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ELevelVisibility UMovieSceneLevelVisibilitySection::GetVisibility() const
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{
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return Visibility;
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}
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void UMovieSceneLevelVisibilitySection::SetVisibility( ELevelVisibility InVisibility )
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{
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Visibility = InVisibility;
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}
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void UMovieSceneLevelVisibilitySection::ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity)
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{
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using namespace UE::MovieScene;
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FLevelVisibilityComponentData LevelVisibilityData{decltype(FLevelVisibilityComponentData::Section)(this) };
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OutImportedEntity->AddBuilder(
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FEntityBuilder()
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.Add(FMovieSceneTracksComponentTypes::Get()->LevelVisibility, LevelVisibilityData)
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);
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}
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