24 lines
833 B
C++
24 lines
833 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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class UObject;
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class USceneComponent;
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namespace UE::MovieScene
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{
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struct FMovieSceneTracksComponentTypes;
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struct FIntermediate3DTransform;
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void InitializeMovieSceneTracksAccessors(FMovieSceneTracksComponentTypes* TracksComponents);
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MOVIESCENETRACKS_API FIntermediate3DTransform GetComponentTransform(const UObject* Object);
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MOVIESCENETRACKS_API void SetComponentTranslationAndRotation(USceneComponent* SceneComponent, const FIntermediate3DTransform& Transform);
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MOVIESCENETRACKS_API void SetComponentTransform(USceneComponent* SceneComponent, const FIntermediate3DTransform& Transform);
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MOVIESCENETRACKS_API void SetComponentTransformAndVelocity(UObject* Object, const FIntermediate3DTransform& InTransform);
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} // namespace UE::MovieScene
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