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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/MovieSceneTracksCustomAccessors.h
2025-05-18 13:04:45 +08:00

24 lines
833 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
class UObject;
class USceneComponent;
namespace UE::MovieScene
{
struct FMovieSceneTracksComponentTypes;
struct FIntermediate3DTransform;
void InitializeMovieSceneTracksAccessors(FMovieSceneTracksComponentTypes* TracksComponents);
MOVIESCENETRACKS_API FIntermediate3DTransform GetComponentTransform(const UObject* Object);
MOVIESCENETRACKS_API void SetComponentTranslationAndRotation(USceneComponent* SceneComponent, const FIntermediate3DTransform& Transform);
MOVIESCENETRACKS_API void SetComponentTransform(USceneComponent* SceneComponent, const FIntermediate3DTransform& Transform);
MOVIESCENETRACKS_API void SetComponentTransformAndVelocity(UObject* Object, const FIntermediate3DTransform& InTransform);
} // namespace UE::MovieScene