45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Evaluation/MovieSceneAnimTypeID.h"
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#include "MovieSceneExecutionToken.h"
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class USceneComponent;
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struct FMobilityTokenProducer : IMovieScenePreAnimatedTokenProducer
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{
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MOVIESCENETRACKS_API static FMovieSceneAnimTypeID GetAnimTypeID();
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private:
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virtual IMovieScenePreAnimatedTokenPtr CacheExistingState(UObject& Object) const override;
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};
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/** A token that sets a component's relative transform */
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struct F3DTransformTrackToken
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{
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F3DTransformTrackToken() : Translation(FVector::ZeroVector), Rotation(FRotator::ZeroRotator), Scale(FVector::OneVector)
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{
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}
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F3DTransformTrackToken(FVector InTranslation, FRotator InRotation, FVector InScale)
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: Translation(InTranslation), Rotation(InRotation), Scale(InScale)
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{
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}
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FVector Translation;
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FRotator Rotation;
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FVector Scale;
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void Apply(USceneComponent& SceneComponent) const;
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};
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struct F3DTransformTokenProducer : IMovieScenePreAnimatedTokenProducer
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{
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MOVIESCENETRACKS_API static FMovieSceneAnimTypeID GetAnimTypeID();
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private:
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virtual IMovieScenePreAnimatedTokenPtr CacheExistingState(UObject& Object) const override;
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};
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