45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Evaluation/MovieSceneEvalTemplate.h"
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#include "Evaluation/MovieScenePropertyTemplate.h"
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#include "Evaluation/Blending/MovieSceneBlendType.h"
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#include "Channels/MovieSceneBoolChannel.h"
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#include "Channels/MovieSceneByteChannel.h"
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#include "Channels/MovieSceneIntegerChannel.h"
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#include "Channels/MovieSceneFloatChannel.h"
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#include "EulerTransform.h"
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#include "MovieScenePropertyTemplates.generated.h"
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class UMovieSceneBoolSection;
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class UMovieSceneByteSection;
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class UMovieSceneFloatSection;
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class UMovieSceneIntegerSection;
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class UMovieScenePropertyTrack;
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class UMovieSceneVectorSection;
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class UMovieSceneEnumSection;
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class UMovieScene3DTransformSection;
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USTRUCT()
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struct FMovieSceneBoolPropertySectionTemplate : public FMovieScenePropertySectionTemplate
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{
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GENERATED_BODY()
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FMovieSceneBoolPropertySectionTemplate() {}
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FMovieSceneBoolPropertySectionTemplate(const UMovieSceneBoolSection& Section, const UMovieScenePropertyTrack& Track);
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protected:
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virtual UScriptStruct& GetScriptStructImpl() const override { return *StaticStruct(); }
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virtual void SetupOverrides() override { EnableOverrides(RequiresSetupFlag); }
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virtual void Evaluate(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
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UPROPERTY()
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FMovieSceneBoolChannel BoolCurve;
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};
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