Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Evaluation/MovieScenePropertyTemplates.h
2025-05-18 13:04:45 +08:00

45 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Evaluation/MovieSceneEvalTemplate.h"
#include "Evaluation/MovieScenePropertyTemplate.h"
#include "Evaluation/Blending/MovieSceneBlendType.h"
#include "Channels/MovieSceneBoolChannel.h"
#include "Channels/MovieSceneByteChannel.h"
#include "Channels/MovieSceneIntegerChannel.h"
#include "Channels/MovieSceneFloatChannel.h"
#include "EulerTransform.h"
#include "MovieScenePropertyTemplates.generated.h"
class UMovieSceneBoolSection;
class UMovieSceneByteSection;
class UMovieSceneFloatSection;
class UMovieSceneIntegerSection;
class UMovieScenePropertyTrack;
class UMovieSceneVectorSection;
class UMovieSceneEnumSection;
class UMovieScene3DTransformSection;
USTRUCT()
struct FMovieSceneBoolPropertySectionTemplate : public FMovieScenePropertySectionTemplate
{
GENERATED_BODY()
FMovieSceneBoolPropertySectionTemplate() {}
FMovieSceneBoolPropertySectionTemplate(const UMovieSceneBoolSection& Section, const UMovieScenePropertyTrack& Track);
protected:
virtual UScriptStruct& GetScriptStructImpl() const override { return *StaticStruct(); }
virtual void SetupOverrides() override { EnableOverrides(RequiresSetupFlag); }
virtual void Evaluate(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
UPROPERTY()
FMovieSceneBoolChannel BoolCurve;
};