30 lines
907 B
C++
30 lines
907 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Sections/MovieSceneParticleSection.h"
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#include "Evaluation/MovieSceneEvalTemplate.h"
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#include "MovieSceneParticleTemplate.generated.h"
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class UMovieSceneParticleSection;
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USTRUCT()
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struct FMovieSceneParticleSectionTemplate : public FMovieSceneEvalTemplate
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{
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GENERATED_BODY()
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FMovieSceneParticleSectionTemplate() {}
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FMovieSceneParticleSectionTemplate(const UMovieSceneParticleSection& Section);
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UPROPERTY()
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FMovieSceneParticleChannel ParticleKeys;
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private:
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virtual UScriptStruct& GetScriptStructImpl() const override { return *StaticStruct(); }
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virtual void Evaluate(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
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};
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