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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Evaluation/MovieSceneParticleTemplate.h
2025-05-18 13:04:45 +08:00

30 lines
907 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Sections/MovieSceneParticleSection.h"
#include "Evaluation/MovieSceneEvalTemplate.h"
#include "MovieSceneParticleTemplate.generated.h"
class UMovieSceneParticleSection;
USTRUCT()
struct FMovieSceneParticleSectionTemplate : public FMovieSceneEvalTemplate
{
GENERATED_BODY()
FMovieSceneParticleSectionTemplate() {}
FMovieSceneParticleSectionTemplate(const UMovieSceneParticleSection& Section);
UPROPERTY()
FMovieSceneParticleChannel ParticleKeys;
private:
virtual UScriptStruct& GetScriptStructImpl() const override { return *StaticStruct(); }
virtual void Evaluate(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
};