40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Sections/MovieSceneEventSection.h"
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#include "Sections/MovieSceneEventRepeaterSection.h"
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#include "Sections/MovieSceneEventTriggerSection.h"
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#include "Evaluation/MovieSceneEvalTemplate.h"
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#include "MovieSceneObjectBindingID.h"
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#include "MovieSceneEventTemplate.generated.h"
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class UMovieSceneEventTrack;
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struct EventData;
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USTRUCT()
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struct FMovieSceneEventSectionTemplate : public FMovieSceneEvalTemplate
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{
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GENERATED_BODY()
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FMovieSceneEventSectionTemplate() : bFireEventsWhenForwards(false), bFireEventsWhenBackwards(false) {}
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FMovieSceneEventSectionTemplate(const UMovieSceneEventSection& Section, const UMovieSceneEventTrack& Track);
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UPROPERTY()
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FMovieSceneEventSectionData EventData;
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UPROPERTY()
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uint32 bFireEventsWhenForwards : 1;
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UPROPERTY()
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uint32 bFireEventsWhenBackwards : 1;
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private:
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virtual UScriptStruct& GetScriptStructImpl() const override { return *StaticStruct(); }
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virtual void EvaluateSwept(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const TRange<FFrameNumber>& SweptRange, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
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};
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