45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Evaluation/MovieSceneEvalTemplate.h"
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#include "Evaluation/MovieScenePropertyTemplate.h"
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#include "Sections/MovieSceneActorReferenceSection.h"
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#include "MovieSceneActorReferenceTemplate.generated.h"
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class UMovieScenePropertyTrack;
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USTRUCT()
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struct FMovieSceneActorReferenceSectionTemplate : public FMovieSceneEvalTemplate
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{
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GENERATED_BODY()
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FMovieSceneActorReferenceSectionTemplate(){}
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FMovieSceneActorReferenceSectionTemplate(const UMovieSceneActorReferenceSection& Section, const UMovieScenePropertyTrack& Track);
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private:
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virtual UScriptStruct& GetScriptStructImpl() const override
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{
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return *StaticStruct();
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}
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virtual void SetupOverrides() override
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{
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EnableOverrides(RequiresSetupFlag);
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}
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virtual void Setup(FPersistentEvaluationData& PersistentData, IMovieScenePlayer& Player) const override
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{
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PropertyData.SetupTrack(PersistentData);
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}
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virtual void Evaluate(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
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UPROPERTY()
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FMovieScenePropertySectionData PropertyData;
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UPROPERTY()
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FMovieSceneActorReferenceData ActorReferenceData;
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};
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