Files
UnrealEngine/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureModule.h
2025-05-18 13:04:45 +08:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "MovieSceneCaptureHandle.h"
class FSceneViewport;
class IMovieSceneCaptureInterface;
MOVIESCENECAPTURE_API DECLARE_LOG_CATEGORY_EXTERN(LogMovieSceneCapture, Log, All);
class IMovieSceneCaptureModule : public IModuleInterface
{
public:
static IMovieSceneCaptureModule& Get()
{
static const FName ModuleName(TEXT("MovieSceneCapture"));
return FModuleManager::LoadModuleChecked< IMovieSceneCaptureModule >(ModuleName);
}
virtual IMovieSceneCaptureInterface* InitializeFromCommandLine() = 0;
virtual IMovieSceneCaptureInterface* CreateMovieSceneCapture(TSharedPtr<FSceneViewport> Viewport) = 0;
virtual IMovieSceneCaptureInterface* GetFirstActiveMovieSceneCapture() = 0;
virtual IMovieSceneCaptureInterface* RetrieveMovieSceneInterface(FMovieSceneCaptureHandle Handle) = 0;
virtual void DestroyMovieSceneCapture(FMovieSceneCaptureHandle Handle) = 0;
virtual void DestroyAllActiveCaptures() = 0;
virtual bool IsStereoAllowed() = 0;
};