39 lines
878 B
C++
39 lines
878 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "MovieSceneSignedObject.h"
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#include "MovieSceneNumericVariantGetter.generated.h"
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/**
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* Base class for all dynamic getter types supplied to an FMovieSceneNumericVariant
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*
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* Must be at least aligned to 8 bits since the low bits are used for referencing flags in FMovieSceneNumericVariant
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*/
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UCLASS(Abstract, MinimalAPI)
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class alignas(8) UMovieSceneNumericVariantGetter : public UMovieSceneSignedObject
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{
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public:
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GENERATED_BODY()
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/**
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* Retrieve the value for this getter
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*/
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virtual double GetValue() const
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{
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return 0.0;
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}
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public:
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/**
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* Reference to self used to report this object to the reference graph inside FMovieSceneNumericVariant::AddStructReferencedObjects
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*/
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UPROPERTY(transient)
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TObjectPtr<UMovieSceneNumericVariantGetter> ReferenceToSelf;
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};
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