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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneNumericVariantGetter.h
2025-05-18 13:04:45 +08:00

39 lines
878 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "MovieSceneSignedObject.h"
#include "MovieSceneNumericVariantGetter.generated.h"
/**
* Base class for all dynamic getter types supplied to an FMovieSceneNumericVariant
*
* Must be at least aligned to 8 bits since the low bits are used for referencing flags in FMovieSceneNumericVariant
*/
UCLASS(Abstract, MinimalAPI)
class alignas(8) UMovieSceneNumericVariantGetter : public UMovieSceneSignedObject
{
public:
GENERATED_BODY()
/**
* Retrieve the value for this getter
*/
virtual double GetValue() const
{
return 0.0;
}
public:
/**
* Reference to self used to report this object to the reference graph inside FMovieSceneNumericVariant::AddStructReferencedObjects
*/
UPROPERTY(transient)
TObjectPtr<UMovieSceneNumericVariantGetter> ReferenceToSelf;
};