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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/Tracks/MovieSceneTimeWarpTrack.h
2025-05-18 13:04:45 +08:00

77 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Decorations/MovieSceneTimeWarpDecoration.h"
#include "MovieSceneNameableTrack.h"
#include "MovieSceneTimeWarpTrack.generated.h"
struct FMovieSceneNestedSequenceTransform;
/**
* A track that can be added to any sequence to affect the playback position and speed of that sequence and all its subsequences
*/
UCLASS(MinimalAPI)
class UMovieSceneTimeWarpTrack
: public UMovieSceneTrack
, public IMovieSceneTimeWarpSource
{
GENERATED_BODY()
public:
/**
* Create and initialize a new instance.
*
* @param ObjectInitializer The object initializer.
*/
UMovieSceneTimeWarpTrack(const FObjectInitializer& ObjectInitializer);
/**
* Generate the a sequence transform that perform's this track's time-warp.
* @note: The resulting transform may be the identity transform
*/
MOVIESCENE_API virtual FMovieSceneNestedSequenceTransform GenerateTransform() const;
/** UMovieSceneTrack interface */
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
public:
// UMovieSceneTrack interface
virtual void RemoveAllAnimationData() override;
virtual bool HasSection(const UMovieSceneSection& Section) const override;
virtual void AddSection(UMovieSceneSection& Section) override;
virtual void RemoveSection(UMovieSceneSection& Section) override;
virtual void RemoveSectionAt(int32 SectionIndex) override;
virtual bool IsEmpty() const override;
virtual const TArray<UMovieSceneSection*>& GetAllSections() const override;
virtual void OnAddedToMovieSceneImpl(UMovieScene* InMovieScene) override;
virtual void OnRemovedFromMovieSceneImpl() override;
virtual FMovieSceneNestedSequenceTransform GenerateTimeWarpTransform() override;
virtual bool IsTimeWarpActive() const override;
virtual void SetIsTimeWarpActive(bool bInUse) override;
virtual int32 GetTimeWarpSortOrder() const override;
#if WITH_EDITORONLY_DATA
virtual FText GetDisplayName() const override;
virtual FText GetDisplayNameToolTipText(const FMovieSceneLabelParams& LabelParams) const override;
virtual FName GetTrackName() const override;
#endif
private:
/** Array of sections contained within this track - should only ever be one. */
UPROPERTY()
TArray<TObjectPtr<UMovieSceneSection>> Sections;
/** True if this track is the active timewarp in its sequence. Assigned as part of compilation */
UPROPERTY()
bool bIsActiveTimeWarp = true;
};