39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "MovieSceneSection.h"
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#include "Variants/MovieSceneTimeWarpVariant.h"
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#include "MovieSceneTimeWarpSection.generated.h"
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struct FMovieSceneNestedSequenceTransform;
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/**
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* The section type contained within a UMovieSceneTimeWarpTrack.
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneTimeWarpSection
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: public UMovieSceneSection
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{
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public:
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GENERATED_BODY()
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MOVIESCENE_API UMovieSceneTimeWarpSection(const FObjectInitializer& ObjectInitializer);
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MOVIESCENE_API FMovieSceneNestedSequenceTransform GenerateTransform() const;
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/** Time-warp variant specifying the time-warp implementation (constant play rate by default) */
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UPROPERTY(EditAnywhere, Category="Time Warp")
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FMovieSceneTimeWarpVariant TimeWarp;
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private:
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#if WITH_EDITOR
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virtual bool Modify(bool bAlwaysMarkDirty = true) override;
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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virtual EMovieSceneChannelProxyType CacheChannelProxy() override;
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virtual FMovieSceneTimeWarpVariant* GetTimeWarp() override;
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};
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