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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/Sections/MovieSceneTimeWarpSection.h
2025-05-18 13:04:45 +08:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "MovieSceneSection.h"
#include "Variants/MovieSceneTimeWarpVariant.h"
#include "MovieSceneTimeWarpSection.generated.h"
struct FMovieSceneNestedSequenceTransform;
/**
* The section type contained within a UMovieSceneTimeWarpTrack.
*/
UCLASS(MinimalAPI)
class UMovieSceneTimeWarpSection
: public UMovieSceneSection
{
public:
GENERATED_BODY()
MOVIESCENE_API UMovieSceneTimeWarpSection(const FObjectInitializer& ObjectInitializer);
MOVIESCENE_API FMovieSceneNestedSequenceTransform GenerateTransform() const;
/** Time-warp variant specifying the time-warp implementation (constant play rate by default) */
UPROPERTY(EditAnywhere, Category="Time Warp")
FMovieSceneTimeWarpVariant TimeWarp;
private:
#if WITH_EDITOR
virtual bool Modify(bool bAlwaysMarkDirty = true) override;
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
virtual EMovieSceneChannelProxyType CacheChannelProxy() override;
virtual FMovieSceneTimeWarpVariant* GetTimeWarp() override;
};