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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/Sections/MovieSceneSpawnSection.h
2025-05-18 13:04:45 +08:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "Sections/MovieSceneBoolSection.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneSpawnSection.generated.h"
class UMovieSceneEntitySystemLinker;
class UObject;
struct FFrameNumber;
struct FMovieSceneEntityComponentFieldBuilder;
struct FMovieSceneEvaluationFieldEntityMetaData;
template <typename ElementType> class TRange;
/**
* A spawn section.
*/
UCLASS(MinimalAPI)
class UMovieSceneSpawnSection
: public UMovieSceneBoolSection
, public IMovieSceneEntityProvider
{
GENERATED_BODY()
UMovieSceneSpawnSection(const FObjectInitializer& Init);
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
};