29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MovieSceneSection.h"
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#include "EntitySystem/IMovieSceneEntityProvider.h"
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#include "MovieSceneBindingLifetimeSection.generated.h"
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/**
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* Binding lifetime section that will connect an object binding while active, and disconnect it afterwards.
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*/
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UCLASS(MinimalAPI)
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class UMovieSceneBindingLifetimeSection
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: public UMovieSceneSection
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, public IMovieSceneEntityProvider
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{
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public:
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GENERATED_BODY()
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UMovieSceneBindingLifetimeSection(const FObjectInitializer& ObjInit);
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virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
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virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
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void ExternalPopulateEvaluationField(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder);
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};
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