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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/Sections/MovieSceneBindingLifetimeSection.h
2025-05-18 13:04:45 +08:00

29 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MovieSceneSection.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieSceneBindingLifetimeSection.generated.h"
/**
* Binding lifetime section that will connect an object binding while active, and disconnect it afterwards.
*/
UCLASS(MinimalAPI)
class UMovieSceneBindingLifetimeSection
: public UMovieSceneSection
, public IMovieSceneEntityProvider
{
public:
GENERATED_BODY()
UMovieSceneBindingLifetimeSection(const FObjectInitializer& ObjInit);
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
void ExternalPopulateEvaluationField(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder);
};