31 lines
629 B
C++
31 lines
629 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Interface.h"
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#include "MovieSceneSequenceTickManagerClient.generated.h"
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class FMovieSceneEntitySystemRunner;
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/**
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* Interface for objects that are to be ticked by the tick manager.
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*/
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UINTERFACE(MinimalAPI)
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class UMovieSceneSequenceTickManagerClient
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: public UInterface
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{
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public:
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GENERATED_BODY()
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};
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class IMovieSceneSequenceTickManagerClient
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{
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public:
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GENERATED_BODY()
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virtual void TickFromSequenceTickManager(float DeltaSeconds, FMovieSceneEntitySystemRunner* Runner) = 0;
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};
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