73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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struct FMovieSceneEvaluationGroupParameters
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{
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FMovieSceneEvaluationGroupParameters()
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: EvaluationPriority(0xFF)
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{
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}
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FMovieSceneEvaluationGroupParameters(uint16 InPriority)
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: EvaluationPriority(InPriority)
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{}
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/** Prioirty assigned to this group. Higher priorities are evaluated first */
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uint16 EvaluationPriority;
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};
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/**
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* The public interface of the MovieScene module
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*/
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class IMovieSceneModule
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: public IModuleInterface
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{
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public:
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/**
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* Singleton-like access to IMovieScene
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*
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* @return Returns MovieScene singleton instance, loading the module on demand if needed
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*/
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static inline IMovieSceneModule& Get()
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{
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return FModuleManager::LoadModuleChecked< IMovieSceneModule >( "MovieScene" );
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}
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static inline IMovieSceneModule& Get_Concurrent()
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{
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return FModuleManager::GetModuleChecked< IMovieSceneModule >("MovieScene");
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded( "MovieScene" );
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}
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/**
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* Register template parameters for compilation
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*/
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virtual void RegisterEvaluationGroupParameters(FName GroupName, const FMovieSceneEvaluationGroupParameters& GroupParameters) = 0;
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/**
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* Find group parameters for a specific evaluation group
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*/
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virtual FMovieSceneEvaluationGroupParameters GetEvaluationGroupParameters(FName GroupName) const = 0;
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/**
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* Get this module ptr as a weak ptr.
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* @note: resulting weak ptr should not be used to hold persistent strong references
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*/
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virtual TWeakPtr<IMovieSceneModule> GetWeakPtr() = 0;
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};
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